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Gather your forces, build your towers, upgrade your leader. Compete for the future of Wonderland!

Wonderland's War combines the competition of area control with a whimsical and brilliant bag-building combat system.

$149

Wonderland's War - $149

The Looking Glass has shattered!
Time to play
120 min
Players
2 - 5
Main Mechanic
Area Majority / Control
Ages
14+
Series
Druid City Games
Box Size
370 x 300 x 100[?]

In Wonderland's War, 2-5 players compete for the future of Wonderland.

Drink tea and eat cake as you move around the table, drafting cards to gather your forces, build your towers, upgrade your leader, and recruit Wonderlandians to your cause.

Will you muster enough strength to win your battles, or will you complete Quests to earn your victory?

Complete spread of Wonderland's War Deluxe edition, highlighting all of the upgradesWonderland's War item and Wonderlandian cards with matching tokens spread out across table
Wonderland's War: Deluxe 2nd Edition
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$149.00
Premium Chips Set
Upgrade
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$69.00
Wonderland's War Deluxe Edition with expansion and deluxe chips on table
Wonderland's War: Deluxe Edition + Premium Chips Bundle
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$209.00
Shards of Madness Expansion
Expansion
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$24.00
Custom Leader Strength Dice Set
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$14.00
Promo Cards
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$14.00
Playmat Bundle
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$49.00
Board Game Playmat 24x36 (Gamermat)
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$59.00
Custom Faction Base Rings
Upgrade
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$19.00
Art Prints & Narrative Book
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$24.00
Poker Deck
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$12.00
1st Edition Updated Faction Player Boards
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$8.00
Total: $0
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“Wonderland's War combines all of the fun & laughter of a fantastic push your luck bag builder with layers of tactics & strategy”
Amy & Maggie | Thinkerthemer
Complete spread of Wonderland's War Deluxe Edition, including miniatures, cards, and upgraded components

In Wonderland's War, 2-5 players take the role as a faction leader who has been invited to the Hatter's tea party. Drink tea and eat cake as you move around the table drafting cards to gather your forces, build your towers, upgrade your leader, and recruit Wonderlandians to your cause — but one must be careful as shards of the Looking Glass are spread throughout Wonderland. Once all the plates are empty, the Tea Party is over and war begins. Use the forces you gathered to battle your enemies in familiar locations, but make sure not to draw your Madness chips or your supporters will abandon your cause and you will be out of the fight. Can you muster enough strength to win the battle, or will you just try to complete Quests instead by meeting the right conditions such as gaining region bonuses and set collection throughout the game?

After all the battles have been fought, a truce is called and everyone meets back at the tea party to plot their moves for the next fight. After three rounds, the faction with the most points will be crowned as the new leader of Wonderland!

Wonderland's War deluxe chips spread out on table

A Bag Building Tea Party!

The Looking Glass has shattered, madness is being drained from the inhabitants, and war has come to Wonderland. Alice, Mad Hatter, Red Queen, Jabberwock, and Cheshire Cat must gather all that they can while playing nice at the Hatter’s Tea Party before going to battle!

Wonderland's War Mid-Game board state with miniatures and meeples contesting area

WONDERLAND AREA CONTROL!

Use the forces you gathered to battle your enemies in familiar locations, but make sure not to draw your Madness chips or your supporters will abandon your cause and you will be out of the fight.

Wonderland's War item and Wonderlandian cards with matching tokens spread out across table

COMPLETE QUESTS TO EARN VICTORY!

Can you muster enough strength to win the battle, or will you just try to complete Quests instead by meeting the right conditions such as gaining region bonuses and set collection throughout the game?