Two new card games to always have on you: Tiny, pocket-sized experiences that delight with their approachable depth, clever design, and satisfying components.
Hakkeyoi, Nokotta! Stay balanced or get slammed!
In this 2-4 player hand management game, try to force your opponent to go above 10 or below 0 to achieve a SLAMBO!
Each card you play raises or lowers the balance by the number printed on the card. Blue cards raise it, and red cards lower it. Can you stay in the fight long enough to win?
Classic Card Game Feel
Playing numbered cards of two suits into the middle of the table just feels nostalgic. Slambo is a perfectly approachable game that gamers and non-gamers can play together and have a blast.
Plan Your Hand Carefully
Slambo's all about biding your time until you see an opportunity to strike. Be patient but decisive—your chance to throw your opponent might be fleeting!
Pocket-Sized Play
Just like any of our other Tiny Games, Slambo fits in your pocket. Pull it out at dinner, the pub, or a road trip—game night will always be available!
Take turns playing cards. Blue cards raise the balance value, while red cards lower it.
If you bring the balance total above 10 or below 0, you get SLAMBO'd! Take all shame cards from the middle.
If both players run out of cards and no one has been SLAMBO’d, the referee calls for a break and rematch. Add a shame card to the pile.
Players that receive 3 or more shame cards lose. The player left standing is the winner!
How do the sumo wrestlers fit...?
Two ancient clans work to overpower, outwit, and outmaneuver each other to claim victory!
In this two-player duel, you’ll send out your elite warriors to vie for control of seven battlefields. Each warrior adds their strength and ability to the battlefield where they’re placed.
You control a battlefield if you have more total strength there than your opponent. If you control the most battlefields at the end of the game, you win!
With tricky cards that cause others to be returned to hand, amplify the power of cards at the same battlefield, and more, you’ll have to be clever to triumph.
Tiny Box, Tight Gameplay
The best games don't always have the biggest, baddest boxes. Sometimes, you can do a lot with a little—like fitting an intense battle of wits on just 30 cards.
Tricky Special Powers
The Empress doubles the strength of your other warriors on her battlefield. The Ronin can close a battlefield if played early. Each card has a unique ability, with new strategies emerging every play.
Min-Max To Try And Find The Edge
For The Emperor is a game of tiny margins. Every strength, ability, and turn matters. Squeeze out every optimal play to win!
Choose a battlefield with either no banner or fewer total warriors than the number on its banner. If your warrior has a "When Played" ability, resolve it immediately.
After playing a warrior, check whether to assign banners. Place one if the highest banner in the supply matches the number of warriors on any battlefield without a banner.
During the game, there can never be more than 3 battlefields with 3+ warriors.
Count each final player's strength from warriors, tokens and "Game End" abilities. Whoever controls the most battlefields wins!
A battlefield in a box: