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Stay balanced or get SLAMBO'd!

Manage your hand of cards to try and force your opponent to go above 10 or below 0.

$9

Slambo - $9

Stay in the fight!
Time to play
5 min
Players
2 - 4
Main Mechanic
Hand Management
Ages
6+
Series
Tiny Box
Box Size
Tiny[?]

Hakkeyoi, Nokotta! In this 2-4 player hand management game, try to force your opponent to go above 10 or below 0 to achieve a SLAMBO! Stay balanced or get slammed!

Each card you play raises or lowers the balance by the number printed on the card. Blue cards raise it, and red cards lower it. Can you stay in the fight long enough to win?

Slambo!
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$9.00
Total: $0
Not currently available in
Allplay's newest tiny game.

What makes Slambo stand apart?

Why We Love It

Classic Card Game Feel

Playing numbered cards of two suits into the middle of the table just feels nostalgic. Slambo is a perfectly approachable game that gamers and non-gamers can play together and have a blast.

Plan Your Hand Carefully

Slambo's all about biding your time until you see an opportunity to strike. Be patient but decisive—your chance to throw your opponent might be fleeting!

Pocket-Sized Play

Just like any of our other Tiny Games, Slambo fits in your pocket. Pull it out at dinner, the pub, or a road trip—game night will always be available!

How To Play SLAMBO:

1) FIGHT!

Take turns playing cards. Blue cards raise the balance value, while red cards lower it.

2) SLAMBO!

If you bring the balance total above 10 or below 0, you get SLAMBO'd! Take all shame cards from the middle.

3) BREAK!

If both players run out of cards and no one has been SLAMBO’d, the referee calls for a break and rematch. Add a shame card to the pile.

4) WIN!

Players that receive 3 or more shame cards lose. The player left standing is the winner!

Components

What's in the box?

How do the sumo wrestlers fit...?

  • A
    1 Start Card (Hakkeyoi, Nokotta!)
  • B
    9 Shame Cards (Haji!)
  • C
    17 Number Cards (9 blue, 8 red)
  • D
    6 Special Cards
  • E
    4 Player Aids