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United States (Contiguous)

No turtle gets left behind!

Create groups of sea turtles as they nest on the beach. Just make sure that no turtle is left stranded when the game ends!

$39

Arribada - $39

Let the arrival by sea begin!

Time to play
40 min
Players
2 - 4
Main Mechanic
Tile Placement

In Arribada, players lay out turtles during a mass nesting event known as an arribada, “arrival by sea.” The goal of the game is to place turtles in groups (sequences or sets) to score points and to make sure as few of your turtles as possible are left stranded by the end of the game. Family means no turtle gets left behind!

Arribada is an approachable strategy game with surprising depth and layered interaction. It’s satisfying and easy to build sets and sequences of your turtles, but things get even more interesting when players begin to fight over the same turtle! Some turtles are better at scoring you quick points, while others are super effective for capturing opponent tiles or gaining bonus turns. When you capture an opponent turtle, it becomes a wild to help you build even more lucrative groups! Meanwhile, players are competing for presence and majorities across the four quadrants for massive end-game points. But be careful, any stranded turtles at game end will hurt your score!

Players take turns placing a turtle tile, claiming a neutral tile, or capturing an opponent tile. The game end is triggered when a player places out their last turtle shell.

Arribada
$39
Arribada: Deluxe Turtle Tiles
$18
Arribada: Travel Pack
$15
Arribada: Deluxe Acrylic Tokens
$9
Total: $39
Not currently available in
United States (Contiguous)
“Robert Hovakimyan is quickly becoming a designer that I am seeking out at all times. Between Arribada and Gingham and Bombastic, he is on an absolute tear in these rules-light medium-to-deep strategy games.”
- Eric, The Cardboard Herald

Why You'll Love It

Simple Rules, Tough Decisions:

The goal is easy — simply build out sets and sequences of your turtle tiles across the beach! Yet the game is deeper than it appears… High numbers can score more points, but they are vulnerable to opponents. Low numbers score less points, but they have huge benefits including high strength (for capturing) and bonus turns! Capturing opponent tiles can break up their groups and give you lucrative wilds! We’ve played Arribada dozens of times, and we’re still discovering spicy strategies.

Upgrade Your Fun

Deluxe Turtle Tiles

Upgrade all 110 turtle tiles from punchboard to thick clackety tiles. Pairs great with the travel pack (waterproof tiles, helps to weigh down the cloth board).

\All add-ons fit inside the base game box.*

Upgrade Your Fun

Deluxe Acrylic Tokens

Upgrade the 15 seashells and first player marker from punchboard to thick acrylic tokens.

\All add-ons fit inside the base game box.*

Upgrade Your Fun

Travel Pack

Wanting to take an amazing game on your next trip? Look no further! This travel pack holds all components (standard or deluxe) and includes a clamshell case & carabiner and cloth board (microsuede material). A table or flat playing surface of 2x2 feet is still needed.

\Does not fit inside the base game box. Must be stored separately (or you can recycle the game box).*

\*Cloth board cleaning instructions: Hand wash only. Do not iron or dry clean.*

How to Play, Playthroughs, Reviews

Helpful Resources

The brains behind the game

Creators

Robert Hovakimyan

Designer

Robert Hovakimyan is an Armenian boardgame designer based out of California. Robert emphasizes simplicity in his designs, favoring human interaction as the driver of variability and excitement instead of the rules. His best known designs include Moonrollers, Bebop, and Shuffle and Swing.

Alisha Giroux

Artist

Alisha Giroux is an illustrator and general maker of things, working as a freelance artist for both small and large companies. Alisha's work is highly inspired by Canadian wildlife. She is best known for her artwork in Lunar, Cat Blues: The Big Gig, and Shuffle and Swing.