
Move around the board in a one-way track, creating skyscrapers and doing actions that are enhanced with corruption
High Rise is a city-building strategy board game with a bit of corruption from the designer of The Networks, Wordsy, and Bad Medicine. It's a game for 1-4 players, running 90-120 minutes (100-150 minutes if you play the 3-round Full Game).
In the game, you and your opponents are constructing skyscrapers in a somewhat unreputable city. You'll move around the board on a one-way track, choosing any unoccupied space ahead of you and doing its action, and waiting for everyone to pass you until you take your next action.










*ONLY necessary for owners of the 1st edition game who want to update their original board

Because players can move as far as they want on the board (with some stipulations), you'll make decisions constantly.
Is that space's action valuable to you? Is that other space perfect for constructing a building? What are your opponents thinking? Will they block me? Should I block them?